
Alternatively, you can use the shortcut Ctrl+T to open the settings menu in Project 64. Then navigate to Options > Settings and deselect the “Hide advanced settings” box. This code will remove the framerate limit that was programmed onto the original cart.

Add the line “Cheat18=”Unlock Framerate”,802808DC 0080″ (Minus quotations) to the bottom of the list of entries under Banjo-Kazooie (U).

In this case I’m using the US version, which is designated with a (U): Name=Banjo-Kazooie (U) (V1.0) Step 4. Press Ctrl-F in the search box and type “Banjo” (Minus quotations) and scroll through the search results until you find the version of Banjo Kazooie that you’re using. Step 3. Right click the Project64.cht file and select to edit with notepad, or whatever text editor you prefer: In my case the path is C:\Program Files (x86)\Project64 2.3\Config – Yours will be similar depending on where you installed Project 64 to: C:\Program Files (x86)\Project64 2.3\Config Step 2. Navigate to the directory where the file Project64.cht is stored. Do not ask me for a ROM, I will not provide you with one. Note: This guide assumes you have a legal copy of the Banjo Kazooie ROM. So to get past that little hurdle, I’ll just use an emulator instead. Rare decided to include the updated Xbox 360 re-releases of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark instead of the Nintendo 64 originals, as the developers. It seems to be apparent in Banjo Tooie, too.I feel like playing Banjo Kazooie, but I don’t feel like playing it at the native 15 ~ 20FPS it ran at on the N64. To update, the issue is also present in the 1.1 rom, it's just less frequent and less noticable but still apparent during the title song. It does not appear to be an issue when using Project 64 however, maybe a separate build for Mupen is required using the zilmar spec but having some sort of fix? This issue may be present in other roms too. Turning off "emulate frame buffer" removes this issue, but then of course the game doesn't look right and the jigsaw transitions no longer work. I ran the 1.1 rom and the issue wasn't present.

There's a weird sort of flickering going on, it's almost as if it's rendering the frames out of order, eg. When running the early release build of GLideN64, I've noticed an issue that is immediately apparent on Banjo-Kazooie (U) (1.0). I do not have MupenPlus working, so this report has been worked out using Mupen + the Zlimar spec plugin.
