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Planet coaster cracked games utorrent tutorial
Planet coaster cracked games utorrent tutorial







planet coaster cracked games utorrent tutorial

Also, taking a page out of Parkitect's book, having to hide your backstage areas with scenery to make guests happy would be awesome. (Processing heavy I know, but it would be nice).

planet coaster cracked games utorrent tutorial

if you place a wall on a path they'll walk around it instead of through it. Definitely overall a more refined builder than the one we have now, and of course smoother coasters overall.īuilding pieces that guests interact with, i.e. Perhaps the option for a "novice" coaster/tracked ride builder for less advanced users that resembles RCT3s builder more (just as an option, not as the sole way to build a coaster). More variety of flora, meaning that each tree you plop down of a specific kind changes slightly each time. An easy way to change textures (and upload your own) without having to delete and replace objects. Easier pathing system, click and drag options for walls, fences, roofs, etc. Personally I'd like a more streamlined way to build. Things can definitely change of course, but it's looking very likely that PC2 is coming within the next couple of years. Not only are there rumors, it's pretty much confirmed at this point seeing as a roadmap for Frontier that included PC2 leaked a couple of months ago which accurately predicted both Planet Zoo and the Ghostbusters DLC. It is possible, they just have to choose to do this and give us our freedom. They already have the Workshop, why not fully use it? It has been proven to be succesful and it has proven that it does not prevent a developer from creating more DLC later on. And no worries, unrealistic coasters won't take over the workshop as they would simply not get upvoted.Īnd that's about it. An hydraulic launch is always on an incline but yet the game forces us to have it on a flat section eventhough people have been asking for this for years. Sure I can understand they don't want us to make kiddy coasters that go 200kmph with inversions because they want to keep the game realistic, but many coasters are limited in a way that makes them even more unrealistic. In a game like this the coasters shouldn't be restricted. We are PC gamers, we want to have our freedom or at least the ability to select an option to have full freedom when playing our games. The workshop is already there, why not make full use of it? Not just the ability to add custom billboards or only the ability to import custom models a few years later cause that's a very limited way of "modding" and won't change a thing about actual gameplay. Make an improved version of the engine that runs on DX12 so we can finally make use of our modern hardware without horrible performance issues.Ģ) Full Workshop Mod support from the start like Cities Skylines had. 1) Improve the Cobra engine making use of all CPU cores.









Planet coaster cracked games utorrent tutorial